GRAFIT · teaching materials
Lectures inone place.
Web lectures, interactive demonstrations and supplementary materials. Choose a lecture by course and topic.
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Lecture overview
Choose a lecture by course and topic.
| Lecture / topic | BI-VHSVirtual game worldsLecture content in Czech | DVDDesigning board gamesLecture content in Czech | BI-PGAProgramming graphical applicationsLecture content in Czech | ANI-VGAComputer game architectureLecture content in Czech | ANI-EGGEngines for games and graphicsLecture content in Czech | BI-MVTModern visualization technologiesLecture content in Czech | NI-PVRAdvanced virtual realityLecture content in Czech | ANI-PG2Computer graphics 2Lecture content in Czech | NI-ROZ / ANI-ROZPattern recognitionCzech and English |
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| 00 | Virtual game worlds: introduction 12 PDF slides | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet |
| 01 | Scenes, avatar and game design 36 PDF slides | Secrets in games Social deduction, hidden roles and hidden movement | Graphic applications and plug-in methodology PGA · 01 · Jiří Chludil · 40 slides · 4 interactive examples | Introduction: game architecture and game design VGA · 01 · Jan Matoušek · 47 slides · interactive HTML | Introduction to game engines and architecture EGG · 01 · Petr Pauš, Jan Matoušek · 29 HTML slides | Introduction to visualization MVT · 01 · Jiří Chludil, Petr Pauš · 47 slides · interactive HTML | VR concepts and history PVR · 01 · Petr Pauš · 37 HTML slides | Introduction to material appearance PG2 · 01 · Jiří Filip · 32 slides · interactive HTML | Basic PR concepts ROZ · 01 · Michal Haindl · 2023–2024 · Czech thematic rewrite: 21 topics, native formulas, new diagrams and models; downloadable source PDF |
| GDD | GDD for a small game team VHS · GDD · 34 slides · gameplay loop, models, worksheets and exercise | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet |
| 02 | Music, sound and modalities 73 / 71 slides in versions 1 / 2 | — No lecture yet | Blender and Python plug-in development PGA · 02 · Jiří Chludil · 57 slides · vector web + interactive model | From zero to game engines VGA · 02 · Jan Matoušek · 37 slides · game history, architectures and the game loop | — No lecture yet | Game engines for VR PVR · 02 · Petr Pauš · 19 HTML slides | Light reflectance and scattering PG2 · 02 · Jiří Filip · 46 slides · native HTML + sampling model | Bayesian decision theory ROZ · 02 · Michal Haindl · 2023–2024 · Czech thematic rewrite: 27 topics, native formulas, new diagrams and models; downloadable source PDF | |
| 03 | A world with and without the player 52 slides · world state, simulation, saving and expanded PCG | — No lecture yet | Basic and advanced modelling techniques PGA · 03 · Jiří Chludil · 26 slides · vector web + interactive model · work in progress | Game architecture and game entities VGA · 03 · Jan Matoušek · 42 slides · native HTML + ECS model | — No lecture yet | Augmented reality MVT · 03 · Petr Pauš · 46 HTML slides | Unity3D for VR PVR · 03 · Petr Pauš · 25 HTML slides | Databases and visualization tools PG2 · 03 · Jiří Filip · 26 slides · native HTML + barycentric model | Statistical classifiers ROZ · 03 · Michal Haindl · 2023–2024 · Czech thematic rewrite: 24 topics, native formulas, new diagrams and models; downloadable source PDF |
| 04 | GDD, gameplay loops, NPCs, activities and production 90 minutes · 61 slides + 15 supplements · Subnautica, KCD, L4D, Helldivers 2 and Rain World | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | UI and UX in VR PVR · 04 · Petr Pauš · 28 HTML slides | — No lecture yet | Machine learning ROZ · 04 · Michal Haindl · 2023–2024 · Czech thematic rewrite: 28 topics, native formulas, new diagrams and models; downloadable source PDF |
| 05 | Story 66 slides · acts, quests, environmental storytelling and a visual comparison of 7 MCU films | — No lecture yet | Advanced lighting models and ray tracing PGA · 05 · 42 topics · Lecture content in Czech | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | Clustering ROZ · 05 · Michal Haindl · 2023–2024 · Czech thematic rewrite: 21 topics, native formulas, new diagrams and models; downloadable source PDF |
| 06 | — No lecture yet | — No lecture yet | Advanced texture mapping and PBR PGA · 06 · 19 topics · Lecture content in Czech | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet |
| 06–07 | Texts, descriptions, characters and archetypes 57 PDF slides | — No lecture yet | Measured material appearance and BTF PGA · 06 · Radek Richtr · 75 slides · vector web + interactive model | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | Feature selection and extraction ROZ · 06 · Michal Haindl · 2023–2024 · Czech thematic rewrite: 16 topics, native formulas, new diagrams and models; downloadable source PDF Classification performance assessment ROZ · 07 · Michal Haindl · 2023–2024 · Czech thematic rewrite: 15 topics, native formulas, new diagrams and models; downloadable source PDF |
| 08 | Texts and dialogue 70 PDF slides | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | Structural and syntactic PR ROZ · 08 · Michal Haindl · 2023–2024 · Czech thematic rewrite: 16 topics, native formulas, new diagrams and models; downloadable source PDF |
| 09 | Mechanics 65 PDF slides | — No lecture yet | GIMP plug-in development PGA · 09 · Jiří Chludil · 60 slides · vector web + interactive model | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | Neural networks ROZ · 09 · Michal Haindl · 2023–2024 · Czech thematic rewrite: 14 topics, native formulas, new diagrams and models; downloadable source PDF |
| 10 | — No lecture yet | — No lecture yet | Image processing: convolution and filters PGA · 10 · Radek Richtr · 95 slides · vector web + interactive model | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet |
| 11–13 | — No lecture yet | — No lecture yet | Fourier transform and Wiener filter PGA · 11–13 · Radek Richtr · 121 slides · vector web + interactive model | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | Genetic algorithms ROZ · 11 · Michal Haindl · 2023–2024 · Czech thematic rewrite: 15 topics, native formulas, new diagrams and models; downloadable source PDF |
| 12 | Meta, balance and game jam 31 PDF slides | — No lecture yet | Data structures for 3D graphics PGA · 12 · Jiří Chludil · 155 slides · vector web + interactive model | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | Support vector machines ROZ · 12 · Michal Haindl · 2023–2024 · Czech thematic rewrite: 14 topics, native formulas, new diagrams and models; downloadable source PDF |
| + | Modality: examples Supplement to lecture 02 | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet |
| Lab | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | — No lecture yet | Data geometry: PCA, clustering and SVM ROZ · Lab · 19 slides · Czech and English · interactive examples and pseudocode |
Working library. Copies of prepared lectures will be added here. This overview is not yet linked from the main GRAFIT navigation. VHS numbering follows the available source material; it has no separate P10 or P11.