Unreal Engine, Blender and 3D scanning
A four-day UEE block taught by Daniel Tripplet from Purdue University covered the complete journey from 3D content preparation to an interactive environment.
GRAFIT · student work
From a first game jam to a final thesis. Explore what students create in computer graphics, game design, game-engine and interactive-technology courses at FIT CTU.
01— teamwork 02— ray tracing & BRDF 03— game art
More than a game gallery
Games are a visible result, not the only objective. Behind the projects are graphics algorithms, image processing, team design, interface research and the ability to carry an idea all the way to an audience.
A four-day UEE block taught by Daniel Tripplet from Purdue University covered the complete journey from 3D content preparation to an interactive environment.
We experiment with spatial, tactile and multi-user interfaces.
The same image-processing and recognition methods also find applications in cultural heritage.
Student projects
A selection from courses, game jams, bachelor's and master's theses. Alongside digital games, the gallery includes board games, physical escape rooms and experimental formats.
Want to create with us?
Explore the Visual Computing and Game Design curriculum or visit one of the GRAFIT group's public events.