GRAFIT · student work

Games, prototypes and interactive worlds

From a first game jam to a final thesis. Explore what students create in computer graphics, game design, game-engine and interactive-technology courses at FIT CTU.

Explore the projects
77
projects in the gallery
40
cards in the presentation
CS / EN
two language versions
Students working together on a game prototype
Ray tracing and BRDF demonstration with Šimon Sedláček
Art production during the FIT Game Jam

01— teamwork 02— ray tracing & BRDF 03— game art

More than a game gallery

Technology becomes experience

Games are a visible result, not the only objective. Behind the projects are graphics algorithms, image processing, team design, interface research and the ability to carry an idea all the way to an audience.

An environment created in Unreal Engine
01 · REAL-TIME GRAPHICS

Unreal Engine, Blender and 3D scanning

A four-day UEE block taught by Daniel Tripplet from Purdue University covered the complete journey from 3D content preparation to an interactive environment.

A multi-user interactive wall
02 · INTERACTION

The screen does not have to end at the desk

We experiment with spatial, tactile and multi-user interfaces.

Image-based analysis of a historical scroll
03 · VISUAL COMPUTING

Image data in research

The same image-processing and recognition methods also find applications in cultural heritage.

Want to create with us?

Do more than play. Design, code and try new things.

Explore the Visual Computing and Game Design curriculum or visit one of the GRAFIT group's public events.