Master's specialization · Applied Informatics

Visual Computing and Game Design

Technology, images and play in a single curriculum. This new specialization connects computer graphics, image processing, visualization, game engines, VR/AR, game design and pattern recognition.

The programme is intended primarily for Czech students and is taught mainly in Czech. This English page presents the specialization to international guests, partners and future collaborators.

Three connected perspectives

From algorithm to experience

The specialization does not place graphics, games and interaction side by side. It shows how technical principles become tools, prototypes and experiences for real users.

01 · VISUAL COMPUTING

Images, geometry and visualization

Rendering, digital images, computational geometry, data visualization, pattern recognition and computer vision.

02 · GAME DESIGN

Game systems and engines

Game architecture, game design, storytelling, prototyping and the design of digital and physical games.

03 · INTERACTION

VR, UX and interactive media

Immersive interfaces, VR/AR, real-time transmission, creative coding and human-centred technologies.

Curriculum · 4 semesters

How the programme fits together

Every semester combines the shared programme foundation, core specialization courses and room for a personal direction. Select a course to open its complete syllabus.

Showing 27 courses

Programme core Specialization core Required electives Recommended electives
01 · Winter semester

Foundations of images and systems

A mathematical and systems foundation combined with the first specialization courses.

Required elective block · choose at least one

Recommended elective

02 · Summer semester

Graphics, data and design

Visualization and graphics combined with teamwork and a choice of application direction.

Required elective block · choose at least one

Recommended electives

03 · Winter semester

Perception and specialization

Recognition and vision, completion of the team project and room for a personal profile.

Recommended electives

04 · Summer semester

Master's thesis

Dedicated space for completing an original technical, research or creative project.

How to read the plan: during the first two semesters, students choose at least one course from the relevant required-elective block. At least 12 ECTS remain available for elective courses. This page is a presentation of the specialization under preparation; the approved study plan and CTU information system define the binding requirements.

Who VCGD is for

For technologists who want to create

The specialization is a good fit for students who want to understand the algorithms behind images and apply them in an interactive system, a game, a visualization or a research prototype.

  • You want to go beyond the surfaceYou are interested in the mathematical, algorithmic and systems foundations of graphics, images and interaction.
  • You want to build working thingsAlongside theory, you expect projects, prototypes, teamwork and the evaluation of designs in practice.
  • You do not want to choose only one disciplineYou see the connections between computer vision, visualization, VR, UX and game design.
  • You are considering research and creative industriesYou want to keep a path open towards research, game studios, visualization, XR or interactive media.

Projects, people and laboratories

See what our students create

Teaching is connected to the Grafit research group, student projects, game jams and FIT CTU laboratories. The student game gallery and our community offer the quickest introduction to tangible outcomes.