Grafit Research Group: For Programmers, Designers and Artists
Focused on virtual and augmented reality, computer graphics, user interface design, pattern recognition, and game design ↓
An interdisciplinary project combining virtual reality, social studies and philosophy. Our goal is to build a virtual simulation where Plato's theses about an ideal society and ethical aspects of human behavior could be examined. We plan to use the simulation as a vast experimental instrument to study real time human interactions in a virtual environment.
The towns which used to belong to Bohemian queens, the so-called royal dowry towns, pertain to a specific category among historic Bohemian cities in many respects. The institution of dowry towns was created in the early 14th century and underwent a complex development. We have contributed to several projects mapping their historical development and digitalization of cultural heritage. (2018-2022)
Our focus is on the game design theory; we are interested in word design, acessibility of inpaired users and creative writing.
In cooperation with the Institute of Information Theory and Automation, Czech Academy of Sciences, we map and model the realistic appearance of materials.
Most is a city that has experienced a turbulent reconstruction in its history. We reconstruct the appearance of the city before this massive reconstruction. (2023-2027)
In cooperation with MIT, Tokyo University, initi.org and CAMP we explore the tactile-specific interfaces
Parliament elections visualisation + online parser, implemented as a SAGE app (PGA course)
A set of edge detectors and comparisons of the application of the resulting operators, implemented as a GIMP plugin (PGA course)
Fourier transformation visualisation implemented as a Blender plugin (PGA course)
A game with living world as pixel art, many dialogs, colorful characters (VHS course)
demoUnreal engine-based game, beautiful and optimistic; capturing student live at FIT CTU (VHS course)
demoPixelArt online playable game about living, studying and surviving FIT (bachelor thesis)
live demoExperimental project about sonification of images (CCC course)
thesisJ. Buriánek, L. Bařinka, J. Chludil
Introductory overview course, where students learn to work with 2D and 3D graphics tools
CS: Multimediální a grafické aplikace
R. Richtr
A subject dedicated to game design, level design and the creation of the game world
CS: Virtuální herní světy
L. Bařinka
An advanced course following the MGA and developing considerably the knowledge of working in Blender
R. Richtr, J. Chludil
Advanced subject finalizing students' graphic knowledge; the course deals with programming plugins in GIMP and Blender
CS: Programování grafických aplikací
P. Pauš, J. Chludil
An overview subject devoted to modern technologies and hardware
CS: Moderní vizualizační technologie
P. Pauš
Advanced virtual reality course in unity engine
CS: Pokročilá virtuální realita
R. Richtr, V. Tomas
Advanced course completing knowledge of rendering, data structures for computer graphics and state-of-the-art realistic texturing
CS: Počítačová grafika 1
M. Haindl, R. Richtr
Advanced pattern recognition course; lectures in cooperation with the Academy of Sciences
CS: Rozpoznávání 1
J. Kortan, V. Tomas, R. Richtr
A project-oriented course that maps a wide range of art, graphics and creative programming, see course website
Textural featres (H. Tamura), see documentation (cs), tested on ÚTIA CAS benchmark Mosaic - complete results
SURF (H. Bay), see documentation (cs), Various dataset validation (i.e. ISIC)
Local Binary Patterns (T. Ojala), see documentation (cs), Various LBP variations
Various Textural Features, see article, Rotationally Invariant Multispectral
Grafit Research Group consists of researchers and teachers of computer graphics and related sciences centered around CTU FIT
Grafit Research Group manages four laboratories that funciton as a joint workplace for researchers, students and other collaborators