Student showcase · GRAFIT · FIT CTU

GEXPO

Graphics Expo presents student projects at the intersection of computer graphics, game development, VR and final-year work. Choose an edition to explore its programme, showcases and photo gallery.

GEXPO logo

One showcase, multiple editions and an expanding space for student work.

Archive

Choose an edition

Each edition has its own programme, videos, photographs and context. The original edition pages remain available; this directory brings their entry point and presentation together.

GEXPO 2026 — event photograph
2026
Latest edition

GEXPO 2026

Student projects, games, VR and final-year work, including a guest contribution from Bohemia Interactive.

16 photographsvideos and programmeBohemia Interactive
Open the 2026 edition →
GEXPO 2025 — event photograph
2025
Archive

GEXPO 2025

The first edition of the shared showcase of student games, VR, visualisations and other graphics projects.

12 photographsvideos and programmestudent work
Open the 2025 edition →
What GEXPO connects

From prototype to showcase

01

Games and interaction

Student games, game prototypes and experiments with interactive worlds.

02

VR and 3D work

Virtual reality, visualisation, modelling and game-engine workflows.

03

Final projects

Bachelor's and master's work presented in a shared public showcase.